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The video game industry was valued at $108 billion in 2017 and is expected to hit $128 billion by 2020. Big stars in computer gaming, such as PUBG and Fortnite, have made waves in 2018. All of the big names in video games were unveiled at the latest E3 meeting. As the decade continues, we hope to see even more.
If you’re a programmer or planning to be one, you may be hoping to cash in on the multibillion-dollar gaming industry. Learning the appropriate programming language is a good place to begin. Here are several programming languages to remember if you want to be a game maker.
- The C++ programming language
C++ code, when written correctly, executes quickly. For games, you and the consumer both want it to be fast. Since C++ is the language of preference for practitioners, there are a plethora of tools available. C++ is used in a lot of AAA games. C++ is supported in a special way by the Unreal engine.
- C# You’ll almost always need a game engine if you want to make an impressive game. Unity3D, one of the best game engines available, supports C#. C# is also supported by Xamarin, another game engine. C# allows game developers to create games on virtually any platform and in any size. Is it better to play big games or little games? It’s no matter. Is it better to use Xbox, Windows, or Play Station, or to use IOS or Android? It’s no matter. C# is supposed to be easy to learn and use than C and C++, so it could be easier to master. MonoGame allows you to port the game to a variety of computers and platforms.
- Java can be used to build cross-platform games. It allows developers to create games on both desktop and smartphone platforms. Java is the official language for creating Android games. With the Android Studio optimised programming environment and OpenGL for graphics, everyone can get started quickly (JOGL). When making games with Java, the LibGDX platform for 2D games and JMonkeyEngine for 3D games are common choices. There are several game libraries designed for the JVM that should be investigated, such as LWJGL, a lightweight framework that uses OpenGL for rendering.
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